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- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 9.04.91.0000
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc
- // ..\..\WorkDir\Shaders\ps\ps2_0_shadow_bright_pass.psh
- // ps2_0_shadow_bright_pass.cg
- //
- //
- // Parameters:
- //
- // sampler2D $DstShadowMap;
- // sampler2D $SrcShadowMap;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ------------- ----- ----
- // $SrcShadowMap s0 1
- // $DstShadowMap s1 1
- //
-
- ps_2_0
- def c0, 0, 1, 0, 0
- dcl t0.xy
- dcl t1.xy
- dcl_2d s0
- dcl_2d s1
- texld r1, t1, s1
- texld r0, t0, s0
- add r0.w, -r1.x, r0.x
- cmp r0.w, r0.w, c0.x, c0.y
- add r2.w, -r1.y, r0.y
- add r1.w, -r1.z, r0.z
- cmp r2.w, r2.w, c0.x, c0.y
- mul r0.w, r0.w, r2.w
- cmp r1.w, r1.w, c0.x, c0.y
- mul r1.w, r0.w, r1.w
- mov r0.w, c0.y
- cmp r0, -r1.w, c0.x, r0
- mov oC0, r0
-
- // approximately 13 instruction slots used (2 texture, 11 arithmetic)
-